#114482: "Useful Statistics"
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Detil Deskripsi
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• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
• Apa browser yang Anda gunakan?
Google Chrome v121
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Google Chrome v121
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Apa browser yang Anda gunakan?
Google Chrome v121
-
• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Apa browser yang Anda gunakan?
Google Chrome v121
-
• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
• Apa browser yang Anda gunakan?
Google Chrome v121
-
• Aksi permainan apa yang ingin Anda lakukan?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
-
• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Google Chrome v121
-
• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Google Chrome v121
-
• Mohon jelaskan masalah tampilannya. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Apa browser yang Anda gunakan?
Google Chrome v121
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Google Chrome v121
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Apa browser yang Anda gunakan?
Google Chrome v121
Laporkan riwayat
Would be a great stat to see
Thanks
Tambahkan hal lain di laporan ini
- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
