#118325: "Movement: if expedition member moves back to tile from which it came, treat as undo not as new move"
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Detil Deskripsi
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• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
• Apa browser yang Anda gunakan?
Google Chrome v96
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• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apa browser yang Anda gunakan?
Google Chrome v96
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apa browser yang Anda gunakan?
Google Chrome v96
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• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apa browser yang Anda gunakan?
Google Chrome v96
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• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
• Apa browser yang Anda gunakan?
Google Chrome v96
-
• Aksi permainan apa yang ingin Anda lakukan?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
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• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Google Chrome v96
-
• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Google Chrome v96
-
• Mohon jelaskan masalah tampilannya. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apa browser yang Anda gunakan?
Google Chrome v96
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apa browser yang Anda gunakan?
Google Chrome v96
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Apa browser yang Anda gunakan?
Google Chrome v96
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- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
