#129568: "Balancing out Shutdown events"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detil Deskripsi
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• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
• Apa browser yang Anda gunakan?
Mozilla v5
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• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Apa browser yang Anda gunakan?
Mozilla v5
-
• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Apa browser yang Anda gunakan?
Mozilla v5
-
• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Aksi permainan apa yang ingin Anda lakukan?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
-
• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Mohon jelaskan masalah tampilannya. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Apa browser yang Anda gunakan?
Mozilla v5
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Apa browser yang Anda gunakan?
Mozilla v5
Laporkan riwayat
Tambahkan hal lain di laporan ini
- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
