#17508: "Every second 'You are connected again' notification when using hotseats"
Apa yang terjadi? Pilih di bawah
Apa yang terjadi? Pilih di bawah
Silakan periksa apakah sudah ada laporan tentang hal yang sama
Jika ya, silakan VOTE untuk laporan ini. Laporan dengan suara terbanyak diberikan PRIORITAS!
# | Status | Votes | Game | Type | Title | Last update |
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Detil Deskripsi
• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
None• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Apa browser yang Anda gunakan?
Mozilla v5
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
None• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Apa browser yang Anda gunakan?
Mozilla v5
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
None• Apa browser yang Anda gunakan?
Mozilla v5
• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
None• Apa browser yang Anda gunakan?
Mozilla v5
• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
None• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Apa browser yang Anda gunakan?
Mozilla v5
• Aksi permainan apa yang ingin Anda lakukan?
None• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
None• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Apa browser yang Anda gunakan?
Mozilla v5
• Mohon jelaskan masalah tampilannya. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
None• Apa browser yang Anda gunakan?
Mozilla v5
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
None• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Apa browser yang Anda gunakan?
Mozilla v5
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
None• Apa browser yang Anda gunakan?
Mozilla v5
Laporkan riwayat
Something else sometimes happens simultaneously: the "dots" that represent current progress don't get reflected until the second movement up a column. E.g., it would take 2 rolls of 7 to see a black token appear. Not sure how/why it doesn't reproduce itself for you when I experience it with every play :- /
Thank you for making the hotseat experience better when you can look into it again!
If the hotseat player wins, the messages continue even after no game choices are available to be taken.
Not sure if this contributes to the problem or not, but the hotseat player is listed as being French (while I am not.) boardgamearena.com/7/cantstop?table=103932331
Il faut donc que j'actualise à CHAQUE coup qui est joué soit par moi soit par un adversaire...
Access to XMLHttpRequest at 'r2.boardgamearena.net/r/?user=<...>&name=<...>&credentials=<...>&EIO=3&transport=polling&t=NRMDr-2&sid=<...>' from origin 'boardgamearena.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.
Here is an extract from the Console log in Dev Tools:
socket.io.js:8 WebSocket connection to 'wss://r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=websocket&sid=ZIypTPWeevnpBkjUAAVS' failed: Error during WebSocket handshake: Unexpected response code: 400
r.doOpen @ socket.io.js:8
r.open @ socket.io.js:7
r.probe @ socket.io.js:7
r.onOpen @ socket.io.js:7
r.onHandshake @ socket.io.js:7
r.onPacket @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onPacket @ socket.io.js:7
n @ socket.io.js:7
e.decodePayload @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
socket.io.js:7 GET r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=polling&t=NSfKqOm&sid=ZIypTPWeevnpBkjUAAVS 400 (Bad Request)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
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i @ socket.io.js:7
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r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
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(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
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(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
socket.io.js:7 POST r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=polling&t=NSfKqQK&sid=ZIypTPWeevnpBkjUAAVS 400 (Bad Request)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doWrite @ socket.io.js:7
(anonymous) @ socket.io.js:7
(anonymous) @ socket.io.js:7
o @ socket.io.js:7
(anonymous) @ socket.io.js:7
(anonymous) @ socket.io.js:7
e.encodePacket @ socket.io.js:7
i @ socket.io.js:7
i @ socket.io.js:7
c @ socket.io.js:7
e.encodePayload @ socket.io.js:7
r.write @ socket.io.js:7
t @ socket.io.js:7
r.doClose @ socket.io.js:7
r.close @ socket.io.js:7
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
I get a 2 second repeating "You are connected again" message in the general messages window, or the game window I'm in. Definitely now all the time, maybe beta games seems to trigger more often, but it can start right up after logging in. Stopped while I was in Bug Reporting.
welwel33700marrakech 06:53 PM
SmashbagOriflamme - hate yur neighbor - table open 06:55 PM
Lukeing_goodwerewolves: /tournament?id=75410 06:56 PM
orangeblacktreeVia Magica real-time arena needs one more! 07:05 PM
You are connected again. 07:07 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:11 PM
Carpoabyss /table?table=151689866 07:13 PM
Happens for me too whenever I am playing hot seat. Using Safari version 14.0.3 (16610.4.3.1.7).
Earlier (page load) I also have what likes a pretty elementary bug from dojo.js:1:53335
Uncaught TypeError: o is null
(easier if you check it yourself than putting a picture or pasting unformatted debugging info)
Either or both seem to have other unwanted consequences (like the page/tab title not updating) ...
Access to XMLHttpRequest at 'r2.boardgamearena.net/r/?user=84634030&name=Me2&credentials=f3c7bf9c50720c41ee0196131e45ca12&EIO=3&transport=polling&t=Nsbo1TN&sid=sMtBtz_pVD5EnZBXATU7' from origin 'boardgamearena.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.
socket.io.js:6 POST r2.boardgamearena.net/r/?user=84634030&name=Me2&credentials=f3c7bf9c50720c41ee0196131e45ca12&EIO=3&transport=polling&t=Nsbo1TN&sid=sMtBtz_pVD5EnZBXATU7 net::ERR_FAILED 413
not convenient to review games...
Only hotseat games have this issue.. Refresh with F5 does't fix it, it still keeps happening.
Floods the log making it impossible to review the history of the game updates.
I know this is an old report but this happens to me as well on normal mode and not hot seat.
I get the "server timeout" and "you are connected again" every two seconds or so in all of my games but some games, particularly Lewis & Clark and Quetzel are very bad. At one point, I couldn't play one of my Lewis & Clark games because when I say "Done and end turn" I get the message and my turn starts from the beginning as if I haven't taken my turn at all. Very frustrating.
I use Firefox (the latest version, I don't know what it is) and I have updated it to see if it fixes the problem. It doesn't.
F5 did not solve the problem, nor did closing and opening my BGA.
It makes hotseat mode kind of useless.
Any game with hotseat players.
Happens with hotseat players only (no repeated notifications on host player turn)
Chrome Version 102.0.5005.63 (Official Build) (64-bit)
Windows 10 / Vivaldi Browser - but also in Chrome / Hotseat Game
2 years after the first error coming up here and not yet solved - seems like a difficult bug,
if I can help to debug some coding, please let me know.
If this is something that the devs cannot recreate, could this be because it's related to the name assigned during Hot Seat? e.g. does it maybe only affect Hot Seats that are using a name that appears somewhere else on the site? Our preferred hotseat names are "them" and "dudeonacouch"
#330042855
#329770067
3場以上持續遊戲中與遊戲伺服器中斷無法進行下一步,每個動作步樹都需要F5整理頁面,導致名譽扣點
此狀況已持續4天
Tambahkan hal lain di laporan ini
- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.