#21362: "Time settings for real-time play are too onerous"
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Silakan periksa apakah sudah ada laporan tentang hal yang sama
Jika ya, silakan VOTE untuk laporan ini. Laporan dengan suara terbanyak diberikan PRIORITAS!
| # | Status | Votes | Game | Type | Title | Last update |
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Detil Deskripsi
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• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
• Apa browser yang Anda gunakan?
Mozilla v5
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• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Apa browser yang Anda gunakan?
Mozilla v5
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• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Apa browser yang Anda gunakan?
Mozilla v5
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• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
• Apa browser yang Anda gunakan?
Mozilla v5
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• Aksi permainan apa yang ingin Anda lakukan?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
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• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Mohon jelaskan masalah tampilannya. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Apa browser yang Anda gunakan?
Mozilla v5
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Apa browser yang Anda gunakan?
Mozilla v5
Laporkan riwayat
Tambahkan hal lain di laporan ini
- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
