#24727: "Loading game log history takes a lot of time"
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Detil Deskripsi
• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
• Apa browser yang Anda gunakan?
Safari v13.1
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Safari v13.1
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Apa browser yang Anda gunakan?
Safari v13.1
• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Apa browser yang Anda gunakan?
Safari v13.1
• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
• Apa browser yang Anda gunakan?
Safari v13.1
• Aksi permainan apa yang ingin Anda lakukan?
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Safari v13.1
• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Safari v13.1
• Mohon jelaskan masalah tampilannya. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Apa browser yang Anda gunakan?
Safari v13.1
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Safari v13.1
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Apa browser yang Anda gunakan?
Safari v13.1
Laporkan riwayat
I think it would be adequate to show the current mission log and the result of previous missions. Maybe like so:
<current mission start>
...
<current mission end>
Mission 2: commander y - success
Mission 1: commander x - success
Mission 1: commander y - fail
Fine on Windows 7 but slow on iPad.
Even when the VERY first mission is about to end.
I'd suggest either only loading the history, for the current mission; or better yet, just have a grid of all possible cards and showing which ones have already been played out, during the current mission.
Thanks!
Other games don't walk you through game history - its just there if you want to go see it. (saving cases where it is deliberately hidden of course)
A solution could be to load only the last N actions and loading N more actions on demand by clicking the arrows at the bottom of the log display.
This would also decrease server traffic loads.
There is no need to load the history of missions that are completed. Only the active missions is relevant!
But please fix this!!!
Either just show the last 2-3 mission or give a button to clear history.
Otherwise awesome game
Or just current mission when re-loading.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
We finished a mission, abandoned the game and started a new one at the next mission.
Just to reduce the load times.
I think I once reported it as such, can't be sure.
The basic idea is that the framework should allow game to define natural breakpoints and the game would only keep info down to the last or previous last or previous previous... (configurable per game) breakpoint.
The tricky part is that the game must be able to restart from such a breakpoint without executing all the prior actions. This requires to save enough information in some kind of state object to properly reproduce the "board". (For instance, if you have a game where tokens can be placed on top of one another, you would need to redraw those tokens taking that piling up into consideration from a global state as you would no longer be able to always replay the actions that led to this piling up)
Tonight 2021-10-29, I already tried reload 4-5 times, still no luck getting all history. Very frustrating, plus it also puts unnecessary load on your servers.
I think this is a very weak implementation for performance. It should only load current game status at start +the last round of moves. Any more history should be on request only. This should probably be implemented for all games, i.e. probably in the framework.
Tambahkan hal lain di laporan ini
- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.