#29010: "Allow turn-based tournament to use "+X hours per turn" game speeds"
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Detil Deskripsi
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• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
• Apa browser yang Anda gunakan?
Mozilla v5
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• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Apa browser yang Anda gunakan?
Mozilla v5
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• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Apa browser yang Anda gunakan?
Mozilla v5
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• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
• Apa browser yang Anda gunakan?
Mozilla v5
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• Aksi permainan apa yang ingin Anda lakukan?
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
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• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Mohon jelaskan masalah tampilannya. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Apa browser yang Anda gunakan?
Mozilla v5
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Apa browser yang Anda gunakan?
Mozilla v5
Laporkan riwayat
If players could be matched by time zone initially, I think that would go a long way towards fair tournament play.
It's not a good representation of my attention to the game, even if I am playing well. I didn't understand this about tournament play and will be unlikely to join tournaments in the future. It's too bad this hasn't been fixed yet.
Someone who runs out of time should still get kicked from the game.
Let's take an example. You play 2 turns per day on average, and you enter a game that lasts about 20 moves per player :
Scenario A : you enter a simple game at 2 turns / day. You're fine, you know you'll never run our of time. How fast your opponent plays doesn't matter.
Scenario B : you enter a 7 days per player tournament game. Here the outcome varies A LOT depending on how fast your opponent plays :
- If your opponent is very active, their time will almost never tick. After slightly more than 7 days, you run out of time while having played only about 14 moves out of 20
- If your opponent is as active as you, or even a bit less, the game may last 10 days, or a bit more, but none of the player will run out of time.
This way of counting time was designed and is fine for real time, because as soon as your opponent plays, your thinking time starts. In turn based, what starts when your opponent plays is, most of the time, not thinking time but idle time for you. This system does not reward players who think fast, it rewards player willing to stop what they're doing in real life and connect to play more often.
Is this the kind of behaviour BGA wants to encourage from their players ?
IE. If game length set to 15 days - it would still end at 15 days, but within that each player would get +time each time they take a turn to ensure that they don't go into the red on time as long as they're still playing - instead of the current system where the time just ticks-down and no new time ever gets added.
Tambahkan hal lain di laporan ini
- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- Jika Anda memiliki screenshot bug ini (disarankan), Anda dapat menggunakan Imgur.com untuk menguploadnya dan memberi tautannya di sini.
