#69806: "Allow player to choose order of end-of-round effects"
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Silakan periksa apakah sudah ada laporan tentang hal yang sama
Jika ya, silakan VOTE untuk laporan ini. Laporan dengan suara terbanyak diberikan PRIORITAS!
| # | Status | Votes | Game | Type | Title | Last update |
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Detil Deskripsi
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• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
• Apa browser yang Anda gunakan?
Mozilla v5
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• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika kamu memunyai screenshot dari sebuah kesalahan (praktik bagus) kamu busa menggunakan gambar untuk menandakan pilihan servis anda (snipboard.io for example) untuk mengunggah itu dan salin/tempel tautan disini apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Apa browser yang Anda gunakan?
Mozilla v5
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• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Apa browser yang Anda gunakan?
Mozilla v5
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• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Apa browser yang Anda gunakan?
Mozilla v5
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• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
• Apa browser yang Anda gunakan?
Mozilla v5
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• Aksi permainan apa yang ingin Anda lakukan?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
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• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
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• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Mozilla v5
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• Mohon jelaskan masalah tampilannya. Jika kamu memunyai screenshot dari sebuah kesalahan (praktik bagus) kamu busa menggunakan gambar untuk menandakan pilihan servis anda (snipboard.io for example) untuk mengunggah itu dan salin/tempel tautan disini
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. Jika kamu memunyai screenshot dari sebuah kesalahan (praktik bagus) kamu busa menggunakan gambar untuk menandakan pilihan servis anda (snipboard.io for example) untuk mengunggah itu dan salin/tempel tautan disini apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Apa browser yang Anda gunakan?
Mozilla v5
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Apa browser yang Anda gunakan?
Mozilla v5
Laporkan riwayat
Still, you can never have a hard-coded order which will work for all cases, there will always be corner cases, for example:
- A player may want to have fewer crystals (so intentionally triggering Wondrous Chest at 3 energies, before Heart of Argos or after Fairy Monolith) to kill an opponent Titus.
- A player may want to activate Horn of Plenty without energies in their reserve (before using Beggar's Horn or Heart of Argos) to have more energies the next turn
- For the two random effects Dial of Colof and Carnivora Strombosea, the player may decide one based on the outcome of the other
So ideally the player should be able to choose explicitly in which order effects happen.
Unfortunately, a naive implementation would slow down the game (especially turn-based games) if automatic effects such as Wondrous Chest or Titus Deepgaze would no longer be automatic. So the game should still do these automatic effects without player interaction if the order doesn't matter (determining whether the order matters may be non-trivial)
- Dial of Colof
- Damned Soul of Onys
- Ethiel's Fountain
- Carnivora Strombosea
- Beggar's Horn
- Heart of Argos
- Titus Deepgaze
- Wondrous Chest
- Mesodae’s Lantern
- Io's transmuter
- Fairy Monolith
- Chalice of eternity
- Horn of Plenty
but where we will restart the list whenever an effect actually triggers. So the fact that Horn of Plenty is last in thi list doesn't mean that no further effects are possible: whenever Horn of Plenty triggers, then we'll recheck the list from the beginning.
The general principle remains that the player retains the choice between performing these actions manually or performing them automatically. Seasons is a notable exception because it seems to me that this is one of the first games implemented on BGA, if not the first. In my opinion, there is no longer any reason to retain this exception, as soon as a developer recognizes the need for necessary changes.
It should already be noted that automatism is of much less interest now that the end-round effects are solved by player in the order of the turn and no longer card by card as before. In addition, some end-of-turn effects require player intervention anyway, for example to choose an effect, or the type of energy received.
However, when there is only one end-of-turn effect, and no choice is required, the player’s intervention is not useful.
Fiercely in favour of strict application of the rules, I would add that it would be useful, in case of manual selection of cards with end-of-turn effects, to be able to differentiate the achievable effects from the inoperative effects by a color code. This in order to be able to choose more easily to activate inoperative effects (but which could become achievable during the end-of-turn of the player) because deemed undesirable at this time of the game.
Tambahkan hal lain di laporan ini
- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- Jika kamu memunyai screenshot dari sebuah kesalahan (praktik bagus) kamu busa menggunakan gambar untuk menandakan pilihan servis anda (snipboard.io for example) untuk mengunggah itu dan salin/tempel tautan disini
