#98230: "Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
Tentang apa laporan ini?
Apa yang terjadi? Pilih di bawah
Apa yang terjadi? Pilih di bawah
Silakan periksa apakah sudah ada laporan tentang hal yang sama
Jika ya, silakan VOTE untuk laporan ini. Laporan dengan suara terbanyak diberikan PRIORITAS!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detil Deskripsi
-
• Mohon salin/tempel pesan error yang Anda lihat di layar, jika ada.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Mohon jelaskan apa yang ingin Anda lakukan, apa yang kemudian Anda lakukan, dan apa yang terjadi
• Apa browser yang Anda gunakan?
Google Chrome v116
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Apa browser yang Anda gunakan?
Google Chrome v116
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Apa browser yang Anda gunakan?
Google Chrome v116
-
• Apa yang tampil di layar ketika Anda tidak dapat berjalan (Layar kosong? Hanya tampil sebagian antar-muka? Pesan error?)
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Apa browser yang Anda gunakan?
Google Chrome v116
-
• Bagian mana dari peraturan yang tidak diterapkan dengan tepat oleh BGA
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Apakah kesalahan peraturan dapat dilihat dari ulangan permainan? Jika ya, pada langkah ke berapa?
• Apa browser yang Anda gunakan?
Google Chrome v116
-
• Aksi permainan apa yang ingin Anda lakukan?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Apa yang Anda coba lakukan untuk memunculkan aksi permainan ini?
-
• Apa yang terjadi ketika Anda melakukannya (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Google Chrome v116
-
• Pada langkah ke berapa masalah tersebut muncul (apa petunjuk permainan saat itu)?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Apa yang terjadi ketika Anda mencoba untuk melakukan aksi permainan (pesan error, pesan status permainan, ...)?
• Apa browser yang Anda gunakan?
Google Chrome v116
-
• Mohon jelaskan masalah tampilannya. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Apa browser yang Anda gunakan?
Google Chrome v116
-
• Harap salin/tempel teks yang ditampilkan dalam bahasa Inggris alih-alih bahasa anda. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. apakah teks ini tersedia dalam translation system? jika iya, itu bisa diartikan lebih dari 24 jam
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Apa browser yang Anda gunakan?
Google Chrome v116
-
• Tolong jelaskan saran Anda secara tepat dan ringkas sehingga semudah mungkin untuk memahami apa yang Anda maksud.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Apa browser yang Anda gunakan?
Google Chrome v116
Laporkan riwayat
I will rename the title to only match 1).
"Stress cards - movement and resolution"
changed to
"Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
The multiple dots could make sense, but maybe on a different colors because you already get multiples dots if you play some breaks, but in this case it means you will be able to choose between those, which is not the case here.
So we must make sure it's not actually more confusing that current behavior.
Currently if I play a 4 and a Stress it marks a white do 4 spaces ahead. This is just flat wrong for planning, because I am guaranteed NOT to end there.
Then when my turn comes up the system flips for my stress (for example a 2) and the white dot appears at 6 spaces forward. I am given no choice, as is correct.
My issue is with planning. Maybe instead of the 1 white dot in the wrong spot add the four blue dots (the color of the stress card) where you could end up. In my example of 4,+ played you can use the generic value of stress being 1,2,3,4 and put blue dots at 5,6,7,8. Or a line of your car color with dots at beginning and end (5)--(8). Dots seem better, especially considering you may go around a corner when resolving a stress card.
Later, on your turn after the stress is resolved you still use the result you have programed already.
Tambahkan hal lain di laporan ini
- ID meja / nomor langkah lainnya
- Apakah F5 menyelesaikan masalah?
- Apakah masalah tersebut telah muncul beberapa kali? Setiap kali? Tidak tentu?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
