How to join BGA developer team?
--- Notice --- We have received a lot of positive feedback on the Studio, and lots of developers have registered. We are very happy about it, but it comes with a cost in time spent answering emails and posts on the forum. So please bear with us if we are slow to answer. As soon as we can, we will. Thanks again for your interest!
Registering is done by e-mail at studio(at)boardgamearena.com.
Please provide the following information:
- your player user name on BGA
- your developer user name to be used on “BGA Studio” (for technical reasons, no space, number or special character);
- your real name;
- your e-mail address;
- your postal address.
We also drafted a quick 'terms & conditions' document. It's very light, so as to get to the fun part faster.
To be valid, the registration e-mail must contain this document as an attachment, with the following sentence in the mail body: 'I agree with the terms & conditions for developers on BGA Studio joined as an attachment'.
And of course, we also encourage you to tell us about your developer experience and which games you would love to develop on BGA!
Ok, I registered, what do I get?
First, we'll discuss by e-mail the names of some of the games we have an agreement to develop, so that you can tell us 'Hey, this game is great! I want to develop it!' (please keep these names confidential, or it would ruin our tradition to make players guess the name of the next game on the forum)
Second, once we have discussed together and are set on a game you'll take charge of, we'll create your studio account and you will get:
- one login / password to access files through SFTP
- ten logins with numeric suffixes from 0 to 9 and a common simple password to test games on the studio website while developing.
Once logged in to your SFTP root folder, you will find:
- a 'resources.html' file with the URLs to use and some extra connection information
- three folders containing the three simple games provided as examples
- a folder for the game you will be developing initialized after our 'EmptyGame' template, providing the game structure (and comments! and examples!)
Then... well that's all, you can start! See Great, I'm in! ... How should I start?