Let’s go back in time a little… A little more… A little more… There you go, we are now in the mid-eighties. You’re watching Madonna on MTV, Maradona scores a goal with the infamous “Hand of God” during the FIFA World Cup, your outfit is all acid-washed denim, color block and oversized shoulder pads but most importantly, when your mom is leaving for her aerobics class, you have friends over to play a game of Labyrinth.
Those days are back! I mean, besides the fashion, MTV, aerobics or the Mexico World Cup, Labyrinth made its way to BGA, 40 years after its original release!
The game needs no introduction for many of you but for those not familiar with it, it is a rather simple concept: race for treasures in a moving maze! You move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of their treasures first and returns to their home space wins!
Let’s be honest, we all remember that "kid’s game" feeling, but Labyrinth was never actually just about the treasures. It was about that moment when you were one turn away from victory, ready to slide your piece into home, only for your friend to grin, slide a row, and demolish your path. That sudden shift in the walls? That was the moment of a perfectly laid plan turning into a total scramble for survival. Kind of your first lesson in tactical betrayal…
Four decades later, your world has gone bigger but that feeling hasn't changed a bit. You’re not just sliding tiles; you’re outmaneuvering your opponents, predicting their next move, and trying to stay three steps ahead of a maze that refuses to stay still.
So, are you ready to see if you’ve still got the steady hand and the sharp eye for the maze? Let’s see who really owns the labyrinth this time around.
https://boardgamearena.com/gamepanel?game=labyrinth
Our gratitude goes to the original architect Max J. Kobbert, the game designer, and Ravensburger, the publisher, for letting us add this classic to the platform. And a special nod to Ábel Tibor Tóth, aka Doctor Neo Cortex, for navigating the BGA port and bringing this digital maze to life.
This was your Monday release.
It’s your turn to step inside the Labyrinth. Take care and play fair…
Labirin: Masih Menakjubkan!
Mari kita kembali ke masa lalu sedikit… Sedikit lagi… Sedikit lagi… Nah, sekarang kita berada di pertengahan tahun delapan puluhan. Kamu sedang menonton Madonna di MTV, Maradona mencetak gol dengan "Tangan Tuhan" yang terkenal selama Piala Dunia FIFA, pakaianmu serba denim pudar, perpaduan warna, dan bantalan bahu yang kebesaran, tetapi yang terpenting, ketika ibumu pergi ke kelas aerobiknya, kamu mengundang teman-teman untuk bermain Labyrinth.
Masa-masa itu kembali! Maksudku, selain mode, MTV, aerobik, atau Piala Dunia Meksiko, Labyrinth hadir di BGA, 40 tahun setelah perilisan aslinya!
Permainan ini mungkin sudah familiar bagi sebagian besar dari Anda, tetapi bagi yang belum mengenalnya, konsepnya cukup sederhana: balapan memperebutkan harta karun di labirin yang bergerak! Anda bergerak di sepanjang jalur labirin yang berubah-ubah dalam perlombaan untuk mengumpulkan berbagai harta karun. Siapa pun yang mengumpulkan semua harta karunnya terlebih dahulu dan kembali ke tempat asalnya akan menang!
Let’s be honest, we all remember that "kid’s game" feeling, but Labyrinth was never actually just about the treasures. It was about that moment when you were one turn away from victory, ready to slide your piece into home, only for your friend to grin, slide a row, and demolish your path. That sudden shift in the walls? That was the moment of a perfectly laid plan turning into a total scramble for survival. Kind of your first lesson in tactical betrayal…
Empat dekade kemudian, duniamu telah menjadi lebih besar, tetapi perasaan itu tidak berubah sedikit pun. Kamu tidak hanya menggeser ubin; kamu mengakali lawanmu, memprediksi langkah mereka selanjutnya, dan mencoba untuk selalu selangkah lebih maju dari labirin yang tak kunjung diam.
Jadi, apakah kamu siap untuk melihat apakah kamu masih memiliki tangan yang mantap dan mata yang tajam untuk labirin? Mari kita lihat siapa yang benar-benar menguasai labirin kali ini.
https://boardgamearena.com/gamepanel?game=labyrinth
Kami mengucapkan terima kasih kepada arsitek aslinya, Max J. Kobbert, sang perancang game, dan Ravensburger, penerbitnya, karena telah mengizinkan kami menambahkan game klasik ini ke platform kami. Dan penghargaan khusus kami sampaikan kepada Ábel Tibor Tóth, alias Doctor Neo Cortex, atas jasanya dalam mengadaptasi game ke BGA dan menghidupkan labirin digital ini.
Ini adalah rilisan Anda hari Senin.
Sekarang giliranmu untuk memasuki Labirin. Hati-hati dan bermainlah dengan sportif…
