callofkatulhu
Sebuah permainan dua pemain berduel untuk menarik kucing terbanyak agar mau bermain dengan Anda dengan memanfaatkan mainan kucing Anda secara efektif. Setiap pemain akan memiliki pilihan berbagai kucing di setiap putaran untuk diperebutkan dengan enam mainan kucing klasik yang sama. Setiap kucing unik membutuhkan mainan tertentu dalam urutan tertentu agar tertarik untuk bermain. Namun, waspadalah bahwa lawan Anda dapat menggagalkan rencana Anda untuk menarik kucing dengan mengambil mainan Anda sebelum Anda sempat menggunakannya. Apakah Anda akan berusaha keras untuk menarik kucing dengan poin tinggi atau memilih kucing yang lebih murah sehingga Anda bisa bermain bertahan? Memenangkan permainan ini bergantung pada seberapa baik Anda dapat membaca lawan dan mengenali pola yang akan terus berubah. Bayangkan permainan Batu-Kertas-Gunting bertemu Catur.
Jumlah pemain: 1 - 2
Durasi permainan: 15 mn
Kompleksitas: 2 / 5
Mainkan callofkatulhu dan 1414 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Mainkan callofkatulhu dan 1414 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Rangkuman peraturan
The object of the game is to attract cats to your side of the board.
Each cat is attracted to different toys, and in a different order. Each cat card lists the toys that attract them, and in specific positions, 1 to 4.
Play happens simultaneously. Players place their four toys in order. You can exchange the position of two toy cards by clicking on them both. With the selection finalised hit the confirm button. When both players are ready, selections are revealed.
Toys in each position are compared to one another. The stronger toy eliminates the weaker toy. Relative strength of the toys are on the reference card on the bottom left, and also on each toy card. For example, a mouse is weaker than yarn, but is stronger than the feather. It is not affected by the laser pointer, catnip, or scratching post.
Each cat is then checked to see if it has been attracted by a player. The player attracting a cat takes it to their scoring pile. If a cat is attracted by both players it is discarded and replaced by a new cat from the deck.
If no cat is attracted for two successive rounds, each player must select a cat to be discarded and replaced.
The game ends when one player attracts seven cats. The player with the highest score wins.
Your score is determined by how many cats you have of each color according to the reference card top left. For example, if you have two blue cats (5) and three red cats (9) your score will be 14. Red, yellow and blue cats have two toys whilst black and white cats have three toys making them harder to attract and worth more points.
A tie is decided by the player with the largest set of black or white cards, then the player with the largest set of colored cards, then the most black and white cards combined. If still tied then both players are the winner.
There are two advanced game options:
1) Toys not used one round must be used the next.
2) One purple cat worth ten points is added. Muffin requires four matched toys to attract her.
There is a solo option for players to choose where you can play against smart algorithms which make very good toy choices - it is excellent if you want a quick game or want to learn the game by yourself or to practise.
BGA Player options:
By default, a player preference setting highlights a cat when the toys it requires are in the correct positions. Advanced players can turn this preference off.
There is a second player preference designed to help new players that will highlight cats and toys that have a toy in the correct position. This activated by hovering over a toy. This preference is also turned on by default.