fivetribes
Saat menyeberang ke Negeri 1001 Malam, karavan Anda tiba di Kesultanan Naqala yang melegenda. Sultan lama baru saja meninggal dan kendali Naqala siap direbut! Para peramal meramalkan tentang orang asing yang akan mengatur Lima Suku untuk mendapatkan pengaruh atas negara-kota legendaris tersebut. Akankah Anda memenuhi ramalan itu? Panggil Jin tua dan gerakkan Suku-suku ke posisi yang tepat pada waktu yang tepat, dan Kesultanan itu mungkin akan menjadi milik Anda!
Dirancang oleh Bruno Cathala, Five Tribes dibangun berdasarkan tradisi panjang permainan bergaya Jerman yang menampilkan meeple kayu. Di sini, dalam sentuhan unik pada genre "penempatan pekerja" yang sekarang menjadi standar, permainan dimulai dengan meeple yang sudah ada di tempatnya – dan pemain harus dengan cerdik mengarahkan mereka ke desa, pasar, oasis, dan petak tempat suci yang membentuk Naqala. Bagaimana, kapan, dan di mana Anda memindahkan Lima Suku Pembunuh, Tetua, Pembangun, Pedagang, dan Wazir ini menentukan kemenangan atau kegagalan Anda.
Seperti layaknya permainan Days of Wonder, aturannya sederhana dan mudah dipelajari. Namun, menyusun strategi kemenangan akan membutuhkan pendekatan yang lebih matang daripada strategi standar kami. Anda perlu mempertimbangkan dengan saksama gerakan apa yang dapat memberi Anda skor bagus dan membuat lawan Anda dirugikan. Anda perlu mempertimbangkan banyak jalur berbeda menuju kemenangan, termasuk pemanggilan Djinn yang kuat yang dapat membantu tujuan Anda saat Anda mencoba mengendalikan Kesultanan legendaris ini.
Jumlah pemain: 2 - 4
Durasi permainan: 36 mn
Kompleksitas: 3 / 5
Mainkan fivetribes dan 1194 permainan lainnya online.
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Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Mainkan fivetribes dan 1194 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Rangkuman peraturan
Game Objective
The player with the most Victory Points is declared The Great Sultan and wins.
Game Turn
1. Bid for Turn Order
The Player whose turn marker is in the first position bids for turn order, paying coins to the bank.
If a player bids 0, pay nothing and push any other player already on 0 "down the aisle"
2. Player's Action
Select one tile, take all the meeples off that tile and distribute them one at a time on adjacent tiles
- No backtracking
- No diagonals
- The final tile must contain another meeple of the same colour you're dropping there
Once finished moving, take the final meeple and all meeples of the same colour off the tile. If the tile is empty, gain control of the tile by placing your camel that tile.
After checking for control, take the action of the meeple, then the action of the tile.
and taking your action, you may optionally sell sets of different goods
| Set of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Worth | 1 | 3 | 7 | 13 | 21 | 30 | 40 | 50 | 60 |
The Meeples
| Meeple | Name | Usage | Effect |
|---|---|---|---|
| Vizier | Keep for the whole game | Score 1 VP / Vizier + 10 VPs /each opponent with fewer Viziers | |
| Elder | Keep for the whole game | Gain/use Djinns or Score (when scored, put into bag). Score 2VPs/ Elder in front of you at game end. | |
| Merchant | Return after using | Draw equal number of resource cards | |
| Builder | Return after using | Receive Gold = [# of builders + Fakir cards] x # of blue tiles surrounding the final tile (including that tile) | |
| Assassin | Return after using | Kill 1 yellow Vizier or White Elder owns by another player -OR- Kill 1 meeple at most [# of Assassins + Fakir cards] tiles away. If assassinated meeple leave the tile empty, gain control of tile. |
The Tiles
Sacred Places
- Pay either 2 white elders or 1 elder + 1 Fakir
- Gain 1 visible Djinn (may use it right away)
Structures off game end victory points for whomever controls the tile
- Oasis - Must add a palm tree to the tile (3VP)
- Village - Must add a palace to the tile (5VP)
Markets
- Small Market - pay 3 coins to get 1 good among the first 3 cards in the row
- Large Market - pay 6 coins to get 2 goods among the first 6 cards in the row
Game End
Game ends at the end of the round when a player has dropped their last camel or, there are no more legal moves
Scoring
VP from Coins
- 1vp /coin
VP from Meeples
- 2vp /White Elders
- 1vp /Yellow Viziers
- Gain 10vp /Opponent with strictly fewer Yellow Viziers
VP from Tile Control
- Tile VP with your Camels
- 3vp /Palm Tree
- 5vp /Palace
VP from Cards
- Djinns
- Goods
