Kani Nari Ebi
Dalam Kani Nari Ebi 2, pemain mengendalikan tim hitam dan merah yang terdiri dari 5 bidak Kepiting. Bidak-bidak tersebut bergerak di papan kotak 5x5 yang mewakili Dasar Laut. Bagian tengah Dasar Laut memiliki arus yang akan menghanyutkan bidak apa pun yang berhenti bergerak di atasnya. Namun, Kepiting yang cukup berani untuk menyeberangi arus dan mencapai tepi seberang Dasar Laut akan dipromosikan menjadi Udang.
Namun, permainan ini bukan sekadar bergerak maju mundur, bidak-bidak juga dapat berinteraksi satu sama lain. Mengakhiri pergerakan di dekat sekelompok bidak kawan yang terhubung akan menghasilkan bonus Bond, memberikan satu langkah tambahan gratis untuk satu bidak dalam kelompok tersebut. Dan berhenti di dekat bidak lawan yang sudah berdekatan dengan bidak kawan di sisi berlawanan akan menyebabkan bidak tersebut ditangkap.
Seorang pemain memenangi permainan saat ia telah mempromosikan 3 Kepiting, menangkap 3 buah lawan, atau memastikan bahwa lawan tidak memiliki gerakan yang valid.
Jumlah pemain: 2
Durasi permainan: 7 mn
Kompleksitas: 1 / 5
Mainkan Kani Nari Ebi dan 1200 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Mainkan Kani Nari Ebi dan 1200 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Rangkuman peraturan
Overview
Kani Nari Ebi(かになりエビ) is a 2players player strategy game inspired by Hasami Shogi. Each player starts with 5 Crab pieces placed on their home column of the 5x5 board and on their turn moves them attempting to surround and capture the opponent's pieces.
Gameplay
One their turn, a player must move one of their pieces to another space on the board. There are 2 kinds of pieces that differ in movement pattern:
- 🦀 Crabs move any number of spaces horizontally (but cannot jump over other pieces)
- 🦐 Shrimps move exactly one space diagonally
Crabs have an opportunity to promote to Shrimps each time they end their move in the opponent's home column at the opposite edge of the board.
Sea Current
Each time a piece stops in the middle column, it's forcibly carried away either up or down, up to player's choice, as far as possible without going over another piece or the edge of the board. It's always possible to choose any of the 2 directions, even it if will result in the piece remaining in place.
The Current must be resolved before Bonding and Capture checks (see below).
Bonding
If a piece ends its move near a group of friendly pieces of the same type(all 🦀Crabs or all 🦐Shrimps) connected orthogonally, the player receives a Bond Bonus that allows them to make another diagonal move with any piece from the group. The Bonded piece is affected by the Current as usual and can be promoted and make an additional Capture if the conditions are met. This effect can only be used once per turn.
An advanced game variant allows Bonds between any pieces.
Captures
When a piece ends its move in the same row or column as another friendly piece and all spaces between them are filled with opponent's pieces, those opponent's pieces are captured and removed from the board until the end of the game.
It's equally possible to surround and capture multiple sets of opponent's pieces in a single move.
Game End
The game ends as soon as one of the players fulfills one of the following win conditions:
- 🦐 Promote 3 Crabs to Shrimps (captured Shrimps don't count)
- 🥅 Capture 3 opponent's pieces
- ⛔ Ensure that the opponent does not have any valid moves on their turn
