Space Base
Dalam Space Base, pemain berperan sebagai Komodor dari sebuah armada kapal kecil. Kapal-kapal mulai bersandar di stasiun mereka dan kemudian dikerahkan ke berbagai sektor seiring dengan kapal-kapal baru yang mulai ditugaskan di bawah komando Anda. Gunakan kapal kargo untuk terlibat dalam perdagangan dan komersial; kapal tambang untuk membangun pendapatan dasar yang berkelanjutan; dan kapal induk untuk memperluas pengaruh Anda. Bangun koloni baru untuk Komodor baru di suatu sektor guna mendapatkan lebih banyak pengaruh. Dapatkan pengaruh yang cukup dan Anda bisa dipromosikan menjadi Laksamana!
Space Base adalah permainan dadu yang mudah dipelajari dan cepat dimainkan, menggunakan mekanisme inti "saya mengocok, semua orang dapat hadiah" seperti di permainan lainnya. Ini juga merupakan permainan engine builder strategis yang menggunakan papan pemain (pangkalan luar angkasa Anda) dan jajaran kartu kapal yang dapat dibeli serta ditambahkan ke papan. Kartu yang Anda beli dan urutan pembeliannya memiliki implikasi menarik pada sistem mesin Anda, lebih dari sekadar kemampuan kartu itu sendiri, sehingga menciptakan konstruksi mesin yang berbeda dari permainan serupa lainnya. Pemain dapat mengarahkan strategi mereka ke berbagai arah: peluang kecil dengan keuntungan besar, keberuntungan rendah dengan pendapatan stabil, kombo akhir permainan yang besar untuk melesat dari posisi terakhir ke pertama, atau pendekatan campuran. Pada akhirnya, Space Base adalah permainan yang bisa langsung Anda mainkan dan ajarkan kepada semua orang dalam satu atau dua putaran pertama, serta memiliki perpaduan yang memuaskan antara keberuntungan lemparan dadu dan pilihan strategis yang menantang.
Jumlah pemain: 2 - 5
Durasi permainan: 14 mn
Kompleksitas: 2 / 5
Mainkan Space Base dan 1287 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Mainkan Space Base dan 1287 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Rangkuman peraturan
Overview
In Space Base, you gradually build up a fleet of ships to gain rewards according to dice rolls. Your board has 12 sectors, corresponding to different outcomes of a dice roll. Each turn, all players will have a chance to activate cards in sectors that match the dice values (either individually or their sum). As new ships are added to your fleet, the current card in that sector will be "deployed" above your board, allowing it to trigger on other player's turns.
Bug Warning
The #8 card U.E.S. Collins which allows you to move a cube (among other effects) does not in fact allow you to move a cube.
Card Design
Each card shows:
- Card cost (upper left corner)
- Target sector (upper right corner)
- Station rewards (central region, blue)
- Deployed rewards (lower region, inverted, red)
Game Setup
The game board contains 3 main areas: individual player boards, a Shipyard with 6 face-up cards from Level 1/2/3 decks, and a set of yellow Colony cards (one per sector).
Each player's board is seeded with an identical starting set of ship cards. Players are randomly assigned a card from the Level 1 deck, which is added to their board. Players start with 0 points, 0 income, and 5 credits (minus the cost of their starting card). Additional bonuses are assigned based on turn order:
- 1st Player: no bonus
- 2nd Player: +1 credit
- 3rd Player: +2 credit
- 4th Player: +1 income
- 5th Player: +1 income
DETERMINE STARTING PLAYER
The player who drew the card with the highest sector number is the starting player and takes the starting player card. If two or more players tie for the highest sector number, each tied player rolls the dice and the player with the highest dice total is the starting player.
Light-Speed Variant
The Light-Speed variant accelerates the game by deploying more ships at the start:
- Each player starts with 15 credits and 1 income
- Players are dealt 4 Level 1 cards and 2 Level 2 cards. They choose which cards to keep, but must pay the cost for each one.
- The player who spent the fewest credits starts. Starting bonuses for other players are the same as the base game.
Gameplay
Roll Dice and Activate Sectors
The active player rolls 2 dice. All players then choose which sectors to activate, based on the die values. Players may choose either the sector that matches the sum of the dice or both sectors that match individual die values. If both dice show the same value, then that sector can be activated twice. The active player takes the reward shown on the station card for that sector (blue section), and the other players take the rewards for all deployed cards above that sector (red sections).
Buy New Cards
The active player then has the option to buy cards from any of the face-up Shipyard rows (Level 1/2/3) or the yellow Colony cards. The purchased card is placed in the corresponding sector, and the previous station card is moved to the sector's stack of deployed cards. After a card is purchased, the player's credit total is reset to their income level, regardless of the cost of the card (any purchase "spends" all of your available money). The active player can choose to skip this purchase, saving their credits for a future turn.
When a yellow Colony card is purchased, the player instantly receives those points and the card is placed in the corresponding sector. That sector no longer triggers any rewards during their turn, though deployed rewards may still be triggered on other players' turns. No further cards may be bought for that sector.
Rewards
Basic Rewards
Most cards contain one of the 3 basic rewards: credit (coin), income (planet), or VP (rocket).
Charged Abilities
Cards with a square outline have charged abilities. The ability must first be charged, then can be triggered. When the corresponding sector is activated, a charge cube is added to the card. Only after the required number of charge cubes have been added, can the ability be triggered. The ability can be triggered on the same turn it is charged, but can also be saved to use on a later turn. The background color behind the ability's text indicates when that ability can be used: on your turn (blue), others' turns (red), or any turn (green). The game will show a prompt when a charged ability is available for use.
Other Reward Types
- Claim a card - take a card for free
- Buy a card - purchase a card in addition to their normal Buy action. This buy only costs the required credits (not all your credits).
- Arrows - use the rewards from a neighboring card.
- Dice + Arrows - use the rewards from the next higher sector (only if you choose the dice sum).
Game End
The game end is triggered once a player reaches 40 VP. A few additional turns may be played, until all players have had an equal number of turns.
The player with the highest VP total is the winner. In the case of a tie, additional rounds are played as needed.
