tembo
TEMBO is the Swahili word for elephant. In this cooperative game, you lead a herd of elephants on a thrilling journey of survival across the savanna. Reaching your destination is the only way to win - yet the path is full of challenges. You will need to search out food and water, navigate shifting terrain, and avoid the fierce lions that roam the land.
On your turn, play a card to either expand the savanna or move the herd forward across it. Each card has dual uses, and your position at the table determines how you can play it, creating a multi-layered puzzle for you and your team to solve. Play continues until the herd reaches its destination—or until you lose by going hungry, running out of time in the deck, or being caught by the lions.
No two journeys are ever the same. Each game offers new challenges, demanding careful planning and constant communication to guide your herd safely to victory.
Jumlah pemain: 1 - 4
Durasi permainan: 25 mn
Kompleksitas: 2 / 5
Mainkan tembo dan 1272 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Mainkan tembo dan 1272 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Rangkuman peraturan
The Goal
TEMBO is a cooperative game where you win or lose as a team. Together, you lead a herd of elephants safely across the savanna to the destination. You must manage the triple threats of food (Energy), time (cards), and Lions.
Setup
- Each player chooses a player board and receives elephants (3 "active" on the board, the rest as "tired" elephants in the reserve).
- Arrange 6 Savanna boards between the Start and Destination boards according to the Journey tile.
- The Matriarch starts on the Start board; place 2 Lions and 4 Trees as indicated.
- Shuffle the three Savanna decks (I, II, III) with Matriarch and Lion cards. Each player starts with 3 cards.
Game Flow
The game is played clockwise. On your turn, choose one of two actions. Drawing or playing event cards (Matriarch/Lion) triggers immediate sequences.
Turn Sequence
A) Build Savanna
Place a card on an empty slot of a Savanna board.
- Water: Refill your supplies (+3 active elephants).
- Trees: Completing a Tree area grants the team +2 Energy.
B) Place Elephants
Discard a card to place elephants in the depicted footprint pattern.
- Placement must always be adjacent to the Matriarch or the existing herd.
- Difficult Terrain: Without a special symbol, only a maximum of one elephant can be placed per space.
Special Sequences
Matriarch Sequence (triggered by Matriarch card):
- Move Matriarch: The figure moves forward.
- Gather Herd: All active elephants on player boards become tired elephants again.
- Lose Energy: The team loses -2 Energy.
- Refresh Trees: All used Trees are stood up again.
- Note: A "Double Matriarch" (holding two cards) costs -5 Energy immediately.
Lion Sequence (triggered by Lion card):
- Lions move via the shortest path toward the nearest elephants.
- Any elephants reached are permanently removed from the game.
- If a Lion is in the same area as the Matriarch, all players must discard additional elephants.
End of Game
- Victory: Once all 6 Landmarks have been visited and the herd reaches the Destination board.
- Defeat: Energy drops to 0, the draw pile is empty, or a player loses their last available elephant.
