CATAN The Settlers of Catan, Die Siedler von Catan, Les Colons de Catane
Pertama kali diterbitkan di Jerman pada tahun 1995 sebagai Die Siedler von CATAN, kemudian dalam bahasa Inggris sebagai The Settlers of CATAN pada tahun 1996, CATAN merayakan hari jadinya yang ke-25 pada tahun 2020.
Untuk memulai permainan, Anda membangun papan permainan menggunakan ubin medan heksagonal. Catan lahir - sebuah pulau yang indah dengan pegunungan, padang rumput, bukit, ladang, dan hutan, dikelilingi oleh laut.
Masing-masing dari Anda menempatkan dua rumah kecil di ruang di mana tiga heksa medan bertemu. Mereka adalah pemukiman awal Anda.
Dan permainan dimulai. Pemain awal melempar dua dadu. Sebuah "11!" Setiap bidang hexagonal ditandai dengan angka. Setiap pemain yang memiliki hunian yang berpotongan dengan bidang hexagonal yang ditandai dengan jumlah yang angka dadu, menerima sumber daya yang dihasilkan oleh hexagonal ini. Bukit menghasilkan bata, hutan menghasilkan kayu, gunung menghasilkan batu, ladang menghasilkan gandum, dan padang rumput menghasilkan wol.
Anda menggunakan sumber daya ini untuk memperluas di Catan: Anda membangun jalan dan pemukiman baru atau meningkatkan pemukiman yang ada menjadi kota. Misalnya, biaya jalan 1 bata dan 1 kayu. Jika Anda tidak memiliki sumber daya yang diperlukan, Anda dapat memperolehnya dengan berdagang dengan lawan Anda.
Setiap hunian bernilai 1 poin kemenangan dan setiap kota bernilai 2 poin kemenangan. Jika Anda mengembangkan dengan cerdik, Anda mungkin menjadi pemain pertama yang mencapai 10 poin kemenangan, sehingga memenangkan permainan!
Jumlah pemain: 3 - 4
Durasi permainan: 38 mn
Kompleksitas: 2 / 5
Mainkan CATAN dan 974 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Mainkan CATAN dan 974 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Rangkuman peraturan
Objective
Get resources to buy various buildings and development cards, and try to be the first player to reach 10 points.
Setup
- The board consists of hills (brick), forest (lumber), mountains (ore), fields (grain), pasture (wool) and a desert (nothing) at random places.
- Each terrain except the desert has a number of 2-12 on it. The desert starts with the robber on it.
- Each player places 2 settlements and 1 road next to each settlement on the board, then they receive resources for each terrain around the second settlement.
Gameplay
Rolling for resource production (obligatory): On your turn, roll 2 dice and calculate the sum.
- The terrains with that number produce resources for all players who have settlements or cities next to them (if the robber isn't blocking them): 1 resource per settlement and 2 per city.
- If you roll a 7, no one gets any resources and players with 8 resources or more must discard half of them (rounded down). You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain.
Trading (optional): during your turn you can trade resources
- • with all other players (domestic trade)
- • with the bank (maritime trade) at the standard rate of 4 identical resources for 1 or at a preferential rate of a harbour if you have a settlement next to it.
Building (optional): finally, you can build roads and settlements, upgrade settlements to cities or purchase a development card by paying the resources needed.
- • roads must connect to the initial settlements and cost 1 brick + 1 lumber (worth 0 points)
- • settlements must be connected by roads to existing settlements (except at start) and cost 1 brick + 1 lumber + 1 wool + 1 grain (worth 1 point)
- • cities replace an existing settlement and cost 3 ore + 2 grain (worth 2 points)
- • development cards cost 1 ore + 1 wool + 1 grain and include
- • 14 knight cards that allow to move the robber to another terrain and steal a resource
- • 2 road building cards allowing extra roads to be built
- • 2 year of plenty cards providing two free resources of choice
- • 2 monopoly cards giving all other players that help gathering resources or building road•s
- • 5 victory point cards
You can play a development card at any time during your turn, even before rolling the dice, as long as it was bought on a previous turn and is not a victory card.
Scoring
- • Settlements: each is worth 1 victory point.
- • Cities: each is worth 2 victory points (1 Point from the settlement + 1).
- • Victory point cards: some development cards are worth 1 victory point. They are kept hidden until you have sufficent points to win.
- • Largest army: the player who has played the most knight cards at any time (at least 3) gets the largest army card which is worth 2 points.
- • Longest road: the player with the longest continuous road at any time (at least 5 segments) gets the longest road card which is worth 2 points.
If there is a tie, the original owner keeps the achievement cards.
End of game
If a player has 10 or more victory points during their turn (including victory points cards), they reveal them and the game ends with their victory. For Catan Cities & Knights, a player needs 13 or more victory points to win.