Onitama
Onitama adalah dua pemain, permainan abstrak informasi yang sempurna dengan pengaturan awal yang acak. Pada papan 5x5, kedua pemain memulai dengan lima pion di sisi mereka, dengan pion utama di tengah.
Setiap pemain memiliki dua kartu terbuka yang masing-masing menampilkan kemungkinan langkah untuk salah satu bagiannya. Ada kartu kelima yang tidak dapat digunakan oleh salah satu pemain. Pada giliran pemain, dia memilih salah satu kartunya, memindahkan salah satu bidaknya sesuai dengan kartu yang dipilih, lalu mengganti kartu yang dia gunakan dengan kartu kelima. Pemain lain kemudian memilih salah satu kartunya, bergerak sesuai, dan menukar kartu itu dengan kartu kelima ini - yang tentu saja merupakan kartu yang baru saja digunakan oleh pemain pertama.
Pindah ke salah satu pion lawan menghilangkan pion itu dari permainan. Mengambil pion utama lawan, atau memindahkan pion utama Anda ke ruang awal pion utama lawan, memenangkan permainan Anda.
Jumlah pemain: 2
Durasi permainan: 10 mn
Kompleksitas: 2 / 5
Mainkan Onitama dan 958 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Mainkan Onitama dan 958 permainan lainnya online.
Tidak perlu unduh - bermain langsung dari web browser anda.
Dengan teman-teman Anda dan ribuan pemain dari seluruh dunia.
Gratis.
Rangkuman peraturan
Setup
- Both players have 5 pawns, 4 students and 1 master.
- The master starts on the temple arch.
- 2 students start on each side of the master.
- Shuffle the 16 move cards and deal 2 to each player face up as their starting hand.
- Put another card in the middle.
- Remove the remaining 11 move cards from the game.
Gameplay
- The player with the same colour as the stamp in the middle goes first.
- On your turn, do these two actions in order:
- 1. Move
- 2. Exchange
- If you can make a legal move, you must make it.
- If you can't make a legal move, you must skip moving and still exchange.
Actions
MOVE
- Choose one of the two move cards in your hand.
- Then, choose a pawn and move it as shown on the card.
- The square grid illustrates the possible moves.
- The black square in the middle represents the space your chosen pawn occupies.
- The coloured spaces show where your pawn can move in relation to its starting position.
- You can move your pawn to any one of the spaces indicated.
- Other pawns and temple arches don't block the movement of the pawn across the board.
- You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
Capturing
- If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is immediately captured and removed from the game.
- Moving over or through a square occupied by an opponent's piece does not capture it.
EXCHANGE
- Add the move card in the middle to your hand.
- You may use it starting from the next turn.
- Take the move card you just used and place it in the middle facing your opponent.
- If you couldn't move, you can choose either of the two cards in your hand.
Winning
- There are two ways to win:
- Capture your opponent's master pawn.
- Move your master pawn to your opponent's temple arch space.