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Table configuration

Game mode
Normal mode
Game speed
Real-time • Normal speed
Hand size
Hand and foot are both 13 cards
Partnership
No partnerships
Number of decks
Equal to number of players+1
Number of jokers per deck
End of game
After 2 rounds
Early end of game
Not allowed
Round opening minimum
50/90/120/150 for rounds 1-4, 150 afterward
Red 3 treatment
Automatically played to board and replaced, score 100
Black 3 treatment
Can only be discarded, score -100 in hand/foot
Meld size
Melds cannot have more than 7 cards
Ratio of natural to wild cards in completed melds (7+ cards)
Ratio of at least 2:1 natural:wild (max 2 per 7-card meld)
Ratio of natural to wild cards in open melds (up to 6 cards)
Treated the same as completed melds
Completed melds required to go out
2 clean/2 dirty/1 wild
Meld scoring
Clean scores 500, dirty scores 300, wild scores 1500 (if allowed)
Seeding the discard pile
Start the game with an empty discard pile
To take the discard
Must have 2 of the rank in hand, and be able to play them immediately
After taking the discard
Take entire discard pile (no minimum)
Last card
Last card may be played
Discarding wild cards
Discarded wild card can be taken by same rules as other cards
Going out bonus
Automatically play red 3s
Always
End of round report timer
Disabled
Draw card timer
Draw after 10 seconds
Team colors
Each player is uniquely colored

4 min

average waiting time

Game result

Statistics

Table configuration

Game mode
Normal mode
Game speed
Real-time • Normal speed
+0:44 per turn (maximum 3:12)
Hand size
Hand and foot are both 13 cards
Partnership
No partnerships
Number of decks
Equal to number of players+1
Number of jokers per deck
End of game
After 2 rounds
Early end of game
Not allowed
Round opening minimum
50/90/120/150 for rounds 1-4, 150 afterward
Red 3 treatment
Automatically played to board and replaced, score 100
Black 3 treatment
Can only be discarded, score -100 in hand/foot
Meld size
Melds cannot have more than 7 cards
Ratio of natural to wild cards in completed melds (7+ cards)
Ratio of at least 2:1 natural:wild (max 2 per 7-card meld)
Ratio of natural to wild cards in open melds (up to 6 cards)
Treated the same as completed melds
Completed melds required to go out
2 clean/2 dirty/1 wild
Meld scoring
Clean scores 500, dirty scores 300, wild scores 1500 (if allowed)
Seeding the discard pile
Start the game with an empty discard pile
To take the discard
Must have 2 of the rank in hand, and be able to play them immediately
After taking the discard
Take entire discard pile (no minimum)
Last card
Last card may be played
Discarding wild cards
Discarded wild card can be taken by same rules as other cards
Going out bonus
Automatically play red 3s
Always
End of round report timer
Disabled
Draw card timer
Draw after 10 seconds
Team colors
Each player is uniquely colored

Players around this table now

Game info

How to play?

Published by :

publisher

Developed by :

RavingWanderer

Release :

240404-1557





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